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Showing posts from October, 2023

Iowa - Hexmap

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 Another hexmap in my series of US States - focusing on Iowa. Rivers are taken from Geology.com while descriptions of the various ecoregions are taken from reports by the EPA. The deciduous 'savannahs' of the northern part of the state are actually riverine forests, growing along sources of water.  24-mile hex map 6-mile hex map Descriptions of Hexes

Nebraska - Hexmap

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 Here's another map of a U.S. State, this time Nebraska. Once again, rivers are based on maps from Geology.com. The biomes are based on descriptions from the EPA. The deciduous 'savannahs' in the east of the state cling mostly to river-valleys, following the water.  24-mile hex map More detailed 6-mile hex map Description of Hexes

Creatures of Taarsh - Part 1

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The following is the first of three posts which provide the information and tools for referees to create creatures with which to populate Taarsh. This post focuses on presenting the basic animal types which are found on Taarsh originally and which were brought to the planet by early human colonists. These animals represent a baseline pool which referees can then overlay environmental pressures (part 2) and random mutations (part 3) upon to get new creatures to populate their world with. Devonian Landscape - Science Studios (Artist Unknown) Native Life The native life of Taarsh is based on the early animals of Earth’s Cambrian and Devonian periods. Using real, ancient, earth animals ensures all of the base animal forms are realistic without having to spend time designing animals and thinking about how they interact on a food web. Referee’s also gain the benefit of the work of paleontologists who have studied these early life-forms and considered what behaviors they might have engaged in