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Showing posts from December, 2023

Missouri - Hexmap

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 A new hex map of North America. Here is the state of Missouri! Its nice to be out of the mountains and back in more monotonous terrain. Rivers are based off of maps from Geology.com while the hexes are determined from descriptions from the EPAs website.  Those with keen eyes may notice an unusual feature - the ocean has creeped up to Missouri's south-east corner. And so I am finally forced to admit that these hex maps are not intended to reflect modern America but are instead maps for my far future setting - Gothic North America. This is a far future earth setting - after sea level rise due to melting icecaps - inspired by works such as 'A Canticle for Leibowitz', 'Gamma World', and 'Crusader Kings - After the End'. 24-mile hex map 6-mile hex map

Red World Mesas

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 Had some time earlier this month to work on some terrain to use with my Red World ships and finally had some time to write a post. I decided to make some mesas to use as 'islands' for G&G as well as some rocky patches to count as 'shallows'.  Here are the finished mesas (2 large and 2 small) and rock fields (4).   I began by cutting out the bases from cardboard and then laying increasingly small sections which were glued on top with a 1-to-1 PVA/Water mix. The bases that would become rock fields are mostly at the front here. To these I added a single second layer to create a gentle 'hill' affect.  A closer look at one of the smaller mesas bases, with a WIP base of flyers in the foreground. These flyers are made from carved down matchsticks with painted cardstock sails. The flight stands were made from a piece of cut paperclip glue into holes made with a hobby knife. Spackle was used to fill in the edges and smooth down the landmasses. I wasn't too worri...

Red World Shipyard

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I spent a long weekend working on some ships for role-playing and wargaming in my red world setting. It began as a thought experiment to create a D&D setting that drew on turn of the century science-fiction set on mars (Princess of Mars, Out of the Silent Planet) instead of fantasy stories (Three Hearts and Three Lions, the Lord of the Rings, etc).  The ships themselves were designed through input from the players at the beginning of a Dungeon World games. In that game I envisioned them as a cross between Greco-Roman and Renaissance galleys - long ships with rams and bow mounted cannon. Electric engines replaced teams of rowers. The player's decided that there wouldn't be any hand-held firearms in the game and so it was decided the crews would veer more toward Greco-Roman than Renaissance. I imagine ships carry compliments of marines, fighting with tall shield and javelins in Roman style or perhaps with pike and shield after the phalangites.  Ship Profiles In the Dungeon W...